/*
    The MIT License

    Copyright (c) 2010 IFMO/GameDev Studio

    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in
    all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    THE SOFTWARE.
*/

#pragma once

/*-----------------------------------------------------------------------------
	FACADE :
-----------------------------------------------------------------------------*/

#include "math/math.h"

typedef struct _EDcFile					*	EDcFile				;
typedef struct _EDcFileSearch			*	EDcFileSearch		;
typedef struct _EDcBlob					*	EDcBlob				;
typedef struct _EDcVar					*	EDcVar				;
typedef struct _EDcImage				*	EDcImage			;
typedef struct _EDcMesh					*	EDcMesh				;
typedef struct _EDcAnimTrack			*	EDcAnimTrack		;
typedef struct _EDcScene				*	EDcScene			;
typedef struct _EDcSceneNode			*	EDcSceneNode		;
typedef struct _EDcRSEntity				*	EDcRSEntity			;
typedef struct _EDcRSLight				*	EDcRSLight			;
typedef struct _EDcRSGfx				*	EDcRSGfx			;
typedef struct _EDcSound3D				*	EDcSound3D			;
typedef struct _EDcSoundTrack			*	EDcSoundTrack		;
typedef struct _EDcSoundReverb			*	EDcSoundReverb		;
typedef struct _EDcSoundGeometry		*	EDcSoundGeometry	;
typedef struct _EDcPhysRigidBody		*	EDcPhysRigidBody	;
typedef struct _EDcPhysTrigger			*	EDcPhysTrigger		;
typedef struct _EDcPhysCharacter		*	EDcPhysCharacter	;
typedef struct _EDcPhysJoint6Dof		*	EDcPhysJoint6Dof	;
typedef struct _EDcGameEntity			*	EDcGameEntity		;
typedef struct _EDcTexture				*	EDcTexture			;
typedef struct _EDcVertexBuffer			*	EDcVertexBuffer		;
typedef struct _EDcEffect				*	EDcEffect			;


class IFacade {
	public:
		virtual void		EngineInit			( void ) = 0;
		virtual void		EngineShutdown		( void ) = 0;
		
		virtual void		RS
	};